ne(on)
The last experiment in the "Blender 52" series where I briefly committed to publishing a game a week no matter the stage of development, to accelerate learning and stamp out perfectionism... Burnout had caught up with me, so I didn't realise my full vision for this weekly project.
I learned about post-processing layers in Unity, and creating neon signs in Blender. And I also learned that for the time being, I would put this project on ice and focus solely on learning 3d modelling and texturing, without the unrealistic pressure of delivering a game a week, while juggling gym, a job and social life.
There's an accidental easter egg for the one or two stray souls who end up playing this...
Status | Released |
Platforms | HTML5 |
Author | Casper Makes Games |
Tags | Neon, Short, Singleplayer |
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