The last experiment in the "Blender 52" series where I briefly committed to publishing a game a week no matter the stage of development, to accelerate learning and stamp out perfectionism... Burnout had caught up with me, so I didn't realise my full vision for this weekly project. 

I learned about post-processing layers in Unity, and creating neon signs in Blender. And I also learned that for the time being, I would put this project on ice and focus solely on learning 3d modelling and texturing, without the unrealistic pressure of delivering a game a week, while juggling gym, a job and social life. 


There's an accidental easter egg for the one or two stray souls who end up playing this... 

Leave a comment

Log in with itch.io to leave a comment.