This short game without objectives is a 3d modelling showcase. A result of a brief experiment I ran where I would make a game a week following the "Blender 52" challenge - a 3d model every week from a prompt. 


I made a tech billionaire's condo... or... as much as I could, in 2 or 3 days. 

(I wasted 4 days trying to implement a minigame, 3D Tetris, triggerable from a computer on the top floor, which was repurposed into something else... If an idea fails, pivot quickly)

In-game art generated by Dall-E 2

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Sick level design. I appreciate you taking your games to the next level with a variety of objects in the scene (one of which I spent a little too long looking at)

I'm not even gonna guess :) Thank you for the feedback and thank you for taking the time